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1

Monday, June 13th 2005, 10:36am

Which DCOP interfaces /mechanism do you use?

0%

pure asynchronous 'send' (for request and answer)

0%

synchronous 'call'

0%

asynchronous 'callAsyn'

0%

Whut ?!?

I know, most of you will say: depends on what I want to achieve with DCOP...
My question is mainly about whether the callAsync interface is used at all.
I suppose on server/service side to the transactions help to make the server stay reactive and respond even if a request is currently running. But who uses DCOPClient::callAsync on client side?
In most cases DCOP is only used to notify somebody about something (send) or poll some status information. But what if I want the server to do something for me (which may take some time) and then report to me. I could block on the answer (call), wait for an async event, e.g. the server responds with another (send), or I could make a callAsync which would save me the effort to handle a state machine for simultanous replies.

So which mechanism do you actively use in your projects?
There's no place like ::1