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Saturday, April 12th 2003, 5:54pm

Graphics programs

I am working on this game, Tuxpuck (http://home.no.net/munsuun/tuxpuck), and I am facing some dificulties in making graphics rapidly enough. The Gimp has a serious lack of features when it comes to game graphics; animation, interface and customization (tool settings can't be saved) - which leeds to alot of frustration with setting up the program for use each session - making it almost impossible to work effectively with actually (have been using it since 1999, so don't try to fend of the critisism:)). I have been following Mosfet Paint for a while, and I think this app could be a killer. But why isn't it adopted by the KDE development team?

I think KPaint could be replaced by Mosfet Paint, and I think it is important that something happens in the graphics department soon. It is odd to see the best icon sets for KDE being made in Windows applications, and the default one, Crystal, likewise. Mosfet Paint could revolutionize the way KDE users work with graphics, if the app turns out to be what it aims to be. It is not an understatement.

Anyone with experience on graphics programming? Any opinions on this? Surely, the linux gfx department has been lacking since the beginning, and makes the biggest hole in not only the KDE portofolio, but Linux's. KPovmodeler is a GREAT push forward for Linux and graphics, even though animation is lacking, and neat features already in POV, like Displacement mappings and texture manipulation. But 2D is the starting point of any graphic development. In other words: we NEED a 2D gfx app badly.
deduction versus induction - knowledge versus information

anda_skoa

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Saturday, April 12th 2003, 6:51pm

I think a painting tool is part of the KOffice package.

Regarding Mosfet's program:
Its the author's decision if he wants his program to be a part of a KDE package, not that of the KDE development team.

Cheers,
_
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3

Sunday, April 13th 2003, 10:25am

The painting tool part of the KOffice package is not for bitmaps or anything related. It is a drawing package, and works with making schemas for a document.

I am talking about a program that you can use for painting icons, game graphics, also for animating.

Perhaps Mosfet has decided not to submit his source to the KDE Development team, but still, what I am saying is: we need a paint program, cuz one is missing. If we had one, I think we would see much more games being developed on Linux.
deduction versus induction - knowledge versus information

anda_skoa

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Sunday, April 13th 2003, 3:11pm

Quoted

Original von m0ns00n

The painting tool part of the KOffice package is not for bitmaps or anything related. It is a drawing package, and works with making schemas for a document.


Ah, I had the impression someone was working on a painting program as well.
Krita or something like that.

Quoted


Perhaps Mosfet has decided not to submit his source to the KDE Development team, but still, what I am saying is: we need a paint program, cuz one is missing. If we had one, I think we would see much more games being developed on Linux.


Hmm, so Mosfet's painting program is not good either?

Cheers,
_
Qt/KDE Developer
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5

Sunday, April 13th 2003, 3:45pm

About Krita, it says: "Last modified May 17 2002 06:43:17." - it speaks for itself. But the screenshot looked interesting, but it seems few developers has been interested enough in making a paint app that development has been paused? It is soon a year ago since the webpage was updated.

I maintain, nobody has seriously looked into making a painter for Linux in open source since 1999 when Gimp had useful updates.
deduction versus induction - knowledge versus information

6

Sunday, April 13th 2003, 4:24pm

Just read that Mosfet is gonna focus on Mosfet Paint after Pixie Plus is at v1, which will hopefully take just a couple of months. His work is always great, so I suspect that his paint app will be great too. I some times wonder why he has no job! He's an excellent programmer :)

Anyway, I think we will see something coming soon. But right now, Gimp is the only choice. In other words, there are no choice :)
deduction versus induction - knowledge versus information

7

Sunday, April 13th 2003, 8:27pm

Maybe game developers should sidetrack a little and help develope the GIMP so that they can develop games better. Hopefully, Mosfet will submit Mosfet Paint to be part of KDE.

By the way, I have tried your game before, and I think it's great, except for the part when Arcana some how blows the puck at the player. :shock: I think what needs work is multiplayer on the same computer or over the network.
"Chopsticks require a person to use 64 muscles and 30 articulate movements simultaneously, which also acts in developing brain potential."

anda_skoa

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Sunday, April 13th 2003, 8:58pm

Quoted

Original von Kenneth

Maybe game developers should sidetrack a little and help develope the GIMP so that they can develop games better.


Or at least provide them some feedback.

Quoted


Hopefully, Mosfet will submit Mosfet Paint to be part of KDE.


Very unlikely, Mosfet is a a very individualistic developer.

Cheers,
_
Qt/KDE Developer
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9

Sunday, April 13th 2003, 9:25pm

I have talked to many developers of paint proggies already. Usually they fent you off with "falsifying" your arguments: They code for fun, not users. I can't complain about that. They do it for free after all. But perhaps other developers can talk better to developers :) And for Gimp, I think they like it how it is.

Check out Aura at http://www.newtek.com and see what I mean with a cool 2D app. IMO Aura 1 is the best, as Aura 2 is getting quite messy. Heck, people still use Deluxe Paint II for DOS or for Amiga in game graphics these days, specially for GBA titles.

I think making a 2d painter shouldn't be such a big problem:

1. A palette
2. Paint/Fill/Box/Circle etc - Magnify and Undo/Redo (antialiasing)
3. Not nessecary with layers always....
4. Strenth sessing for painting/filling etc
5. The essential darken/lighten with seperate hotkeys
6. Load/Save

Not much needed, and you have a game painter :) Throw in animation and you have a cartoon studio.

Is it so hard? So much to ask? :D Why do everyone have to remake photoshop?
deduction versus induction - knowledge versus information

10

Sunday, April 13th 2003, 9:27pm

Sorry for all the spell errors above. Too tired to look up words :)

As for Tuxpuck. Multiplayer over lan/tcp is worked on. There are already alot of improvements in CVS and we are thinking about using MNG for animation. Lots going on. Interested people can check out #tuxpuck on irc.freenode.org 6667
deduction versus induction - knowledge versus information