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1

Thursday, August 21st 2003, 2:09pm

KDE fps

I think what KDE really needs, and linux in general is a good first person shooter game.

These are very popular, and providing it is pretty good, you'll get people converting in droves, or at least duel booting until they discover the rest of KDE and linux etc.

There are several quake source modifications that can be used, linuxgames.com has plenty, as well as other engines, but I think we should stick to quake-based stuff.

A game can be created around the engine, and introduced to the kde games.

If the gameplay and weaponry is good, and the graphics are good, then we could be sitting on a major killer app. Linux usage, and consequently, KDE usage and development would increase by quite a lot, which would in turn accelerate the progress of graphics and gaming capability on Linux.

Any thoughts?
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seb

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2

Thursday, August 21st 2003, 2:42pm

UT 2003 for linux ;)

nuf said!

3

Thursday, August 21st 2003, 6:16pm

Quoted

Original von seb

UT 2003 for linux ;)


Its not open source, its only really good on high-end boxes, and works best with proprietery drivers. Its not really ideal. Also only the demo is freely distributable (and still not open source), it has limited functionality. The full version costs money :shock:.

A quake-based game can be easily forked, thus giving linux a major boost as a gaming platform. Also it will run on older boxes too, meaning better performance on better boxes.
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anda_skoa

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4

Thursday, August 21st 2003, 6:50pm

Re: KDE fps

Quoted

Original von BenElijah

I think what KDE really needs, and linux in general is a good first person shooter game.


I think all Games by ID Software run on Linux as well.
And I think they are pretty good :)

Quoted


A game can be created around the engine, and introduced to the kde games.


I cannot imagine a benefit for a FPS to use KDE libraries, which is one of the requirements to go into KDE Games package.

Cheers,
_
Qt/KDE Developer
Debian User

5

Thursday, August 21st 2003, 7:51pm

Re: KDE fps

Quoted

Original von BenElijah

I think what KDE really needs, and linux in general is a good first person shooter game.

These are very popular, and providing it is pretty good, you'll get people converting in droves, or at least duel booting until they discover the rest of KDE and linux etc.

There are several quake source modifications that can be used, linuxgames.com has plenty, as well as other engines, but I think we should stick to quake-based stuff.

A game can be created around the engine, and introduced to the kde games.

If the gameplay and weaponry is good, and the graphics are good, then we could be sitting on a major killer app. Linux usage, and consequently, KDE usage and development would increase by quite a lot, which would in turn accelerate the progress of graphics and gaming capability on Linux.

Any thoughts?


Have you tried RTCW:Enemy Territory ? It's a great game. And it's free to download!
The Best Games are for Download @ GCCLINUX

6

Thursday, August 21st 2003, 11:00pm

Hey tuxnet, weren't you planning a Linux game? I think a FPS would be cool.
"Chopsticks require a person to use 64 muscles and 30 articulate movements simultaneously, which also acts in developing brain potential."

7

Friday, August 22nd 2003, 2:44am

Quoted

Original von Kenneth

Hey tuxnet, weren't you planning a Linux game? I think a FPS would be cool.
Yep, but it's a long way away from now! :cry: But we'll get there. :D
The Best Games are for Download @ GCCLINUX

8

Friday, August 22nd 2003, 11:35am

Yeah, perhaps the kde libraries wouldn't be the best. However, it could be a side project with kde, ship the game with kde, it'll go on most/all major distros, and then you have a major incentive for people to convert.

I'm really after an industry standard shoot em up. There are engines available, its just a matter of making a game around that. I know there are proprietary solutions but thats not the object of the exercise. The more open source killer apps, the better.

Tuxnet: If you need ideas, let me know! I'm not much of a coder but I have enough free time to dream up imaginative weaponry! :twisted:

I'm going to try enemy territory though...
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anda_skoa

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9

Friday, August 22nd 2003, 3:40pm

Quoted

Original von BenElijah

Yeah, perhaps the kde libraries wouldn't be the best. However, it could be a side project with kde, ship the game with kde, it'll go on most/all major distros, and then you have a major incentive for people to convert.


A KDE project uses KDE libs and adheres to KDE guidelines.

If a separate project is good, distributions will ship it anyway.

Quoted


I know there are proprietary solutions but thats not the object of the exercise. The more open source killer apps, the better.


You didn't mention that in your original post. I sounded like you where suggesting to have a good FPS and there are several.

I guess if some people where to develop an open source game, they are not very likey limiting themselves to one platform, if their base engine is portable enough.

Cheers,
_
Qt/KDE Developer
Debian User

10

Friday, August 22nd 2003, 7:46pm

Quoted

Original von anda_skoa



A KDE project uses KDE libs and adheres to KDE guidelines.

If a separate project is good, distributions will ship it anyway.

It sounded like you where suggesting to have a good FPS and there are several.

I guess if some people where to develop an open source game, they are not very likey limiting themselves to one platform, if their base engine is portable enough.

Cheers,
_


Fair enough, perhaps KDE is not the best place to orientate it. However that does not detract from what it could bring to this project. After all, windows has solitaire, we could have a full blown first person shooter :D.

Having several games like this, but a major one being open source, is like the difference betweens shipping photoshop with every distro, and then, the Gimp! In any case, when the gamer community realise that linux is a viable alternative to what they've been using, then happy times will follow! 8)
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