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1

Thursday, July 31st 2008, 12:14pm

kwin crashes after quit game under Kubuntu KDE 4.1.0

Hi all,

I met the following problem with Kubuntu Hardy Heron KDE4 edition, updated to KDE 4.1.0.

When I play a game like native linux game "UrbanTerror" kwin crashes directly after quitting the game (game windows closes when coming back to Desktop) with the following message:

"A Fatal Error Occurred
The application KWin (kwin) crashed and caused the signal 6 (SIGABRT).
Please help us improve the software you use by filing a report at http://bugs.kde.org. Useful details include how to reproduce the error, documents that were loaded, etc."

It happens not every time, but now it already happened two times.

The bug report from KDE is attached:

Application: KWin (kwin), signal SIGABRT
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
[Thread debugging using libthread_db enabled]
[New Thread 0xb64ff940 (LWP 5962)]
[KCrash handler]
#6 0xb7f2a410 in __kernel_vsyscall ()
#7 0xb7d4a085 in raise () from /lib/tls/i686/cmov/libc.so.6
#8 0xb7d4ba01 in abort () from /lib/tls/i686/cmov/libc.so.6
#9 0xb7d4310e in __assert_fail () from /lib/tls/i686/cmov/libc.so.6
#10 0xb7f0c5b4 in ?? () from /usr/lib/kde4/lib/libkdeinit4_kwin.so
#11 0xb7efd63d in ?? () from /usr/lib/kde4/lib/libkdeinit4_kwin.so
#12 0xb7e9e039 in ?? () from /usr/lib/kde4/lib/libkdeinit4_kwin.so
#13 0xb7a354f9 in QMetaObject::activate (sender=0x80d6b9c,
from_signal_index=4, to_signal_index=4, argv=0x0)
at kernel/qobject.cpp:3010
#14 0xb7a35bc2 in QMetaObject::activate (sender=0x80d6b9c, m=0xb7b16004,
local_signal_index=0, argv=0x0) at kernel/qobject.cpp:3080
#15 0xb7a72e07 in QTimer::timeout (this=0x80d6b9c)
at .moc/release-shared/moc_qtimer.cpp:126
#16 0xb7a3c67e in QTimer::timerEvent (this=0x80d6b9c, e=0xbf8c25d8)
at kernel/qtimer.cpp:263
#17 0xb7a30c9a in QObject::event (this=0x80d6b9c, e=0xbf8c25d8)
at kernel/qobject.cpp:1105
#18 0xb6fdac0c in QApplicationPrivate::notify_helper (this=0x8059438,
receiver=0x80d6b9c, e=0xbf8c25d8) at kernel/qapplication.cpp:3772
#19 0xb6fdf799 in QApplication::notify (this=0xbf8c28b4, receiver=0x80d6b9c,
e=0xbf8c25d8) at kernel/qapplication.cpp:3366
#20 0xb6c48ef3 in KApplication::notify (this=0xbf8c28b4, receiver=0x80d6b9c,
event=0xbf8c25d8)
at /build/buildd/kde4libs-4.1.0/kdeui/kernel/kapplication.cpp:311
#21 0xb7eb8bba in ?? () from /usr/lib/kde4/lib/libkdeinit4_kwin.so
#22 0xb7a206a9 in QCoreApplication::notifyInternal (this=0xbf8c28b4,
receiver=0x80d6b9c, event=0xbf8c25d8) at kernel/qcoreapplication.cpp:587
#23 0xb7a4e1a1 in QTimerInfoList::activateTimers (this=0x805c244)
at ../../include/QtCore/../../src/corelib/kernel/qcoreapplication.h:215
#24 0xb7a4ba40 in timerSourceDispatch (source=0x805c210)
at kernel/qeventdispatcher_glib.cpp:166
#25 0xb67ddbf8 in g_main_context_dispatch () from /usr/lib/libglib-2.0.so.0
#26 0xb67e0e5e in ?? () from /usr/lib/libglib-2.0.so.0
#27 0xb67e13ac in g_main_context_iteration () from /usr/lib/libglib-2.0.so.0
#28 0xb7a4bf98 in QEventDispatcherGlib::processEvents (this=0x80570b8,
flags= at 0xbf8c2738) at kernel/qeventdispatcher_glib.cpp:325
#29 0xb706e195 in QGuiEventDispatcherGlib::processEvents (this=0x80570b8,
flags= at 0xbf8c2768) at kernel/qguieventdispatcher_glib.cpp:204
#30 0xb7a1f92d in QEventLoop::processEvents (this=0xbf8c27e0,
flags= at 0xbf8c27a4) at kernel/qeventloop.cpp:149
#31 0xb7a1fabd in QEventLoop::exec (this=0xbf8c27e0, flags= at 0xbf8c27e8)
at kernel/qeventloop.cpp:200
#32 0xb7a21d3d in QCoreApplication::exec () at kernel/qcoreapplication.cpp:845
#33 0xb6fda567 in QApplication::exec () at kernel/qapplication.cpp:3304
#34 0xb7eba0df in kdemain () from /usr/lib/kde4/lib/libkdeinit4_kwin.so
#35 0x08048582 in _start ()
#0 0xb7f2a410 in __kernel_vsyscall ()

---------------
if this was already reported sorry for wasting your time...

I checked the problem and was able to reproduce it with any game I run. I think it must have something to do related with graphics.


I filed a bug report here : http://bugs.kde.org/show_bug.cgi?id=167798
Bug 167798: kwin crashes after quit game "UrbanTerror"

can someone confirm this behaviour or somebody knows a fix?

Thank you and best regards,

placebo

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