You are not logged in.

Dear visitor, welcome to KDE-Forum.org. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.

Wolfseye

Beginner

  • "Wolfseye" started this thread

Posts: 1

Location: Cologne / Germany

  • Send private message

1

Monday, December 12th 2005, 3:02pm

Quake 3 + Teamspeak & Quake 3 + Music

Hi.

I installed SuSE 10 on my PC a few days ago. I tried lots of Distros in the last years, and mostly I can´t play because my Graphics Card is ATI and you know Linux & ATI ;) ...

But with SuSE 10 i finally got the 3D Acceleration working, so I could play. I had sound ingame, all was fine. But, as soon as I try something like Music & playing or most essential, Gaming & Teamspeak, i had no sound ingame.

Someone told me its a problem because Q3 and Teamspeak don´t use the ARTS originally, i mean they weren´t made for it. I can either have Teamspeak with sound, then no sound ingame, or the other way around. But how to get both sound ?

I got it working that I had Teamspeak and running a Movie, after several trying with a friend of mine, that knows a little more in Linux than I do. But Quake 3 & Teamspeak, no chance. I would really love to play it in Linux and don´t have to reboot for that to WIN all the time. So, someone has an idea that actually works ?

Ah yes, my Soundcard is Onboard Nvidia Nforce 2 Sound, on my ASUS Board. Please, I really want this working. ;)

Wolfseye

BabaLi

Beginner

Posts: 2

Location: France, Paris

Occupation: Student

  • Send private message

2

Sunday, August 6th 2006, 10:36am

You can try ioquake3 (icculus.org) that use alsa on linux i think ( OpenlAl => ALSA ) and for the teamspeak you can look for some cmd to make it use a mixer.

Good luck.